ZURÜCK ZUR KATEGORIE G

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AUTHOR: Renovation / SEGA RELEASE: 1991 TYP: Strategie / Action SPIELER: 2 LEVEL: - SPRACHE: Englisch WERT: 25€


Das „Gain Ground“-System, ein 5-stufiges Kampf-Simulationsspiel als Mittel zum Abbau von seelischen Spannungen, wurde über Nacht zu einer Sensation. Eins Tages jedoch spielte während eines Wettkampfes der Zentralcomputer verrückt! Sowohl Kämpfer als auch Zuschauer saßen innerhalb der Arena in der Falle und hatten keine Möglichkeit zur Flucht. Wir brauchen Sie, um die drei Kämpfer zu leiten, die sich für eine Rettungsmission freiwillig gemeldet haben! Führen Sie sie durch das System, retten Sie die Geiseln und zerstören Sie „The Brain“!


Presse

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Files

original_soundtrack winamp_plugin

Codes

LEVEL SELECT

Geht ins Optionsmenü und drückt: A, C, B, C.

Kommentare

So…you like Herzog Zwei or Warsong? You haven't seen anything until you've played Gain Ground, a must-have for the Genesis. At first, Gain Ground looks like some sort of fan made title with slow movement and few characters. I didn't plan on buying it until I could test it further and unveiled its stunning and undeniable brilliance and addicting play. This is the stuff dreams are made of. Gain Ground was developed for the Genesis/Mega Drive in 1992 thanks to Renovation. Never reaching half its deserved praise and lacking proper marketing, this title has remained virtually unseen for years. Only recently have some uncovered its greatness and I'm here to let more experience its magical splendor. The plot of Gain Ground is a little foreign to me: you travel through over 50 (yes, 50!) stages either killing all enemies or getting all your characters through the exit. Each stage is increasingly more fun as the game progresses through history, first starting with ancient times with crossbows and horses leading up to cars, missiles and other major weaponry. Add in the fantastic 2-player mode and you can forget every SWAT and Diablo PC game you’ve ever played. Gain Ground ’s weak point is its looks, as is with most early strategy games. The background (or grounds) are fairly well illustrated as are the character pictures themselves. Unfortunately there are no awesome effects to impress here but splitting missiles and tons of grenades will do the trick just fine. There’s never any slowdown and that’s always a plus. Just don’t expect any fancy artistry here. Contrary to the graphics, the game boasts some of the best music on the Genesis. These themes are incredibly long and don't loop for several minutes. There are fantastic scores for every ten stages, setting feel for each time period. Nothing makes a strategy game more enjoyable than wondrous music while you’re thinking about a flank attack. The excellent themes that fill Gain Ground are a credit to the genre. […] www.sega-16.com

Top-down shooter featuring you as the great white hunter fighting your way through the African jungle while trying to survive attacks by the locals. Ported from the arcade original. Gameplay is way too slow, and it's way too easy to die. Do yourself a favor and stay away from this one. www.GenesisProject-Online.com

Gain Ground is an arcade style action game with a bit of strategy thrown in. The goal is get all of the soldiers to the opposite side of the screen or to kill all of the enemies. Each soldier in the army has a unique specialization, from among 20 types. Each soldier can attack in two different ways, using either a normal weapon or a special weapon. The strategy comes from deciding which soldier would do best in which situation. Some weapons are better at dealing with certain enemies and obstacles than other weapons. Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss. www.Mobygames.com


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