AUTHOR: Vic Tokai / SEGA RELEASE: 1989 TYP: Jump & Run SPIELER: 1 LEVEL: 3 / 7 SPRACHE: Englisch Partnumber: MK-7032-50 EAN: 4974365634322 WERT: 25 Euro


Psycho Fox ist ein Abenteuerspiel, das sich um die spannenden und unterhaltenen Erlebnisse eines ganz speziellen Fuchses dreht. „Psycho Fox“ wandert durch viele merkwürdige Welten und muss viele seltsame Geschöpfe und Monster besiegen.

Are you bored of being a valiant prince who saves a lovely princess? Are you sick and tired of dungeons and „mother brain“? [sic] Do you deliberately stay away from games in which you have to fight as a knight in shining armor? If you've answered „yes“ to any of the questions above, Psycho Fox is the game for you! You're Psycho Fox, an extraordinary fox that goes out to save the world from the wicked Madfox Daimyojin. He's the powerful, evil fox that sends out all sorts of bizarre creatures to conquer the world. Ever heard of Zizo Zizo or Poota? They're just a few of the numerous unheard-of enemies you'll encounter. Watch out for those trick stairways and disappearing bridges! The Madfox has completely changed the landscape - just to give you a hard time! Sounds like a tough trek? Don't give up yet! You have the power to transform into other animals to help you get through certain obstacles. Remember, you're not an average fox, you're Psycho Fox!


Presse


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Files


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Codes


Pro Action Replay Codes
00C0 1905 Infinite Bonus Money
00C0 1809 Infinite Effigies
00C0 1603 Infinite Lives
00C0 1B09 Infinite Potions
00C0 1A09 Infinite Psycho Sticks
00C0 20XX Level Select (replace XX with 00-14)
00C0 B701 Rapid-Fire Birdfly (he doesn't wait to return)
00C0 1701 Start as Hippo
00C0 1702 Start as Monkey
00C0 1703 Start as Tiger
00C0 1C03 Start with Birdfly

Kommentare


Here's a platform game I can get excited about! Too bad it's so hard to find. It took a while for Psycho Fox to win me over, but when it finally did, I was hooked! At first glance, the game doesn't look like much. The graphics look like a Sonic and Mario mix. Your fox can jump and punch, but that's about it. The gameplay seemed pretty lackluster until I discovered the item screen. You collect items from enemies you punch, and can access these goodies when you press pause on the console (NOT reset like the book says!). Obviously, you need to sit close to the console (to reach the button), but it's worth the effort. One item lets you to transform into other animals including a hippo (power), monkey (higher jumping), or tiger (speed). The fox is the most well-rounded character, but certain situations are best suited for the other creatures. Other items let you activate smart bombs (to blow away everything on the screen), or trigger temporary invincibility. You can even bet money to earn more items! This game has a lot of good ideas. Strategically using your items is the key to finishing the game. Another awesome feature is a black bird you can throw like a boomerang, taking out multiple enemies at once. The jumping controls take a while to get used to, mainly because they rely heavily on momentum. There are seven stages in all, each with its own boss, and a bonus game as well. Psycho Fox is an absolute blast to play. While it's tempting to zoom through the stages, your best bet is a slow, methodical approach. The music is upbeat and quite catchy. This may be the best platform game I've played on the Master System. - Videogamecritic.com

Psycho Fox was one of the early attempts by Sega to find a gaming franchise to rival its nemesis Nintendo and its flagship mascot, Mario. Yes Alex Kidd at the time was their own „mascot“ but it did not have the same appeal despite the success of the first game in the series, Alex Kidd in Miracle World. Other attempts were made like the popular Wonder Boy series before Sega brought out Psycho Fox. The story behind the game is that you (Psycho Fox) and your 3 friends (a Hippo, a Monkey and a Tiger) are off on a quest to foil the evil plans of Madfox Daimyojin who has infested the worlds with a multitude of enemies to stop you in your tracks. If you describe this as one of a kind action platforming, then you would be half right. Yes the game features stockpiling of powerups and the ability to punch enemies and skim over water (if you get a good run up) but it does take sinspiration from the NES' title Super Mario 2 with a selection of 4 characters each with their own strengths and abilities. The only difference between this and Mario 2 is that here you can change characters at any time providing you have enough Transformation sticks collected unlike in mario 2 when you can only change characters at the beginning of a level. This can be invaluable when you are in a difficult spot and need a certain character to progress further. Another feature Psycho Fox inherits from the Mario series is the hidden warp zones which are found in cracks in the sky. These though can be deceptive if you access them in later levels as you do not know which level each pipe takes you to and could result in you going BACKWARDS in the game. For example the first pipe you see when you find Round 6-2's warp zone take you back to Round 3-1! There are 3 items which you can stockpile in the pause menu, the previously mentioned Transformation stick (or Shinto Stick), the Effigy (Which kills all enemies on the screen) and an Invincibility Pocean (which is self explanatory) all of these can be used at any time but you can only hold a maximum of 9 of each at any one time. […] Psycho Fox provides so many challenges that once you try it for the first time, you will be hooked. I have known people who have attempted to complete the game using the same character throughout (which can be done even with the Hippo) and there is a way you can complete the game in under 3 minutes. There is no score feature on this game although the amount of lives built up could count as that, speaking of which I have completed the game numerous times and the most lives I have finished with is 34. Overall this game is a forgotten gem which served as an inspiration for future SEGA titles, most notably the Mega Drive title Decap Attack which copied Psycho Fox's gameplay style. Infact This game may have served as a direct descendent to what would become Sonic The Hedgehog as the style of platforming and the overall feel of the game bears huge similarities to the legendary Mega Drive title. And for that we owe this game a huge debt of gratitude. It is a game that I would go as far as saying is one of the greatest games ever to grace the Master System with huge potential to go on and become a franchise in its own right, but alas the popularity of Alex Kidd at the time as well as Mario on the NES ensured this potentially great title was left in the wilderness. - SMStributes.co.uk



 
mastersystem/psycho_fox.txt · Zuletzt geändert: 2018/08/30 14:38 von altersegahase
 
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