AUTHOR: Compile / Sega RELEASE: 1988 TYP: Action SPIELER: 1 LEVEL: 6 SPRACHE: Englisch Partnumber: MK-5109-50 EAN: 4974365633097 WERT: 85 Euro


Die Erde wird von Pflanzenmutationen und menschlichen Gefolgsleuten bedroht, die eine Gehirnwäsche hinter sich haben. Eine Kraft kann diese üblen Pflanzen daran hindern, Wurzeln zu schlagen: Power Strike, das vielseitigste Kampfpflugzeug der Welt. Zerstören Sie den Feind in der Luft und auf dem Boden und retten Sie den Planeten von der kriechenden grünen Bedrohung.

The Earth is threatened by mutant plant life and their brainwashed human followers. One force can stop the evil vegetables from taking root: Power strike, the most versitile jet fighter in the world. Blast the enemy in the air or ground and save the planet from the creeping green menace.


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Codes


Pro Action Replay Codes
00C8 1203 Infinite Lives

Kommentare


Aleste is a shoot-'em-up by Compile released in 1988 for the MSX computer in Japan. It is the first game in Compile's Aleste series of shoot-'em-ups. Sega ported the game to the Sega Master System and released it internationally, calling it Power Strike outside Japan. In North America Power Strike was the first in the „special edition“ range of Master System games. These could not be found on store shelves, and had to be ordered from Sega themselves. While the MSX game received two sequels, Compile would take the franchise further on other platforms through 1994. Most Aleste games released outside Japan would use the Power Strike moniker, with a few exceptions (MUSHA, Robo Aleste, the SNES game Space Megaforce). The Master System game was followed by Power Strike II in 1993; this is an outlier in the series and only released in Europe. - SEGARetro.org


It took me forever to track down a copy of Power Strike but it was well worth the wait. This was a „bullet hell shooter“ before bullet hell shooters were even a thing! I never expected to play such a furiously-fast rapid-fire vertical shooter on my Master System. Power Strike has a learning curve but once you get the hang of it you won't want to stop. Your primary beam weapon is modest but you can hold down the button to fire continuously. Certain enemies drop „power chips“ you can catch to strengthen your beam. The second button unleashes your special weapon, and you can hold that one down too. As you fly over diverse planet surfaces you'll spot giant number icons which look a little cheesy. Shoot them and they float toward the top of the screen. If you manage to snag one you'll acquire one of eight special weapons: directional shot, web gun, laser cannon, rolling fire, homing flame, swing web, plasma ball, and wipe laser. All weapons are not created equal, and I found #3 (laser cannon) and #8 (wipe laser) to be the most effective. Between going after chips and number icons, the game often baits you into danger. You retain a special weapon for 80 seconds, and that's an eternity in a game like this. The action is unrelenting with multitudes of enemies criss-crossing the screen while dropping bombs and missiles. Not only can you blast enemies but their missiles as well. There's some slowdown, but frankly I surprised the entire console doesn't go up in flames like a Chinese-made hoverboard. This is the first game where my thumb got tired just by holding in buttons. The stages don't offer much scenery but the color schemes are appealing. Power Strike pushes the Master System to its limits, but it's the potent risk-versus-reward gameplay that will have you hooked. - Videogamecritic.com



 
mastersystem/power_strike.txt · Zuletzt geändert: 2018/08/30 15:45 von altersegahase
 
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