AUTHOR: SEGA RELEASE: 1987 TYP: Action SPIELER: 1 LEVEL: - SPRACHE: Englisch Partnumber: MK-9001-50 EAN: 4974365635213 WERT: 10 Euro


Sie sind ein erfolgreicher Kampfflieger. Als Flugzeug steht Ihnen eine F-14 Thunder Cat zur Verfügung; hierbei handelt es sich um den fortschrittlichsten Düsenjäger, der je entwickelt worden ist. Am Himmel stellen Sie die perfekte Kombination von Mensch und Maschine dar. Die Freiheit des Landes hängt von Ihrem Erfolg ab. Viel Glück.

Sega's arcade smash hit comes to life…on your Sega System! You're a Navy Air Captain. At your control is the most advanced fighting jet to ever set the skies on fire! You supply the skill, reflexes and guts. Your F-14 Thundercat gives you Mach 2+ speeds, unlimited firepower and state-of-the-art battle computer which targets your enemies for destruction. Fire guided missles, then blast away with your Vulcan cannon. Roll your F-14 left and right! Enemy missles slide under your wings. Your afterburners roar as you dive for the wave tops! In this sky battle you're outnumbered. But that's O.K. When it comes to flying the unfriendly skies, you're the one they call „The Ace.“


Presse


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Files


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Codes


Easy Method For Reaching Later Levels
Simply hold your plane in either of the corners, and no weapons can hit you until later in the game.

Continue Codes
Here are three different continue codes. 1) Press up on the Directional Pad as well as Buttons 1 and 2 to continue. This can be used twice throughout the game. 2) After you die, at the title screen, press the Pause button on the Power Base 100 times (yes, you read that right) to continue. This can only be used up through level 17.

Kommentare


It's time to review Afterburner which, after Outrun and Space Harrier, is the last of Sega's mid 80's flagship 3D blockbusters. Afterburner was released in the arcades and on the Master System 1987. Like the other two previously mentioned titles, Afterburner looked head and shoulders above the 3D games what most other arcade manufacturers were doing around this time. Once again it looked a major challenge to convert the game to the bit Master System. […] Sega seemed to take a lot of care over their conversion of big name titles and I do believe this was the case here. However between Afterburner, Outrun and Space Harrier, this title was probably the least enjoyable of the lot in the arcades. It wasn't bad, just the others were so good. That translates to the Master System. The lack of a throttle is a big blow to the SMS version and leads to a rather repetitive 3D shooter. It's not all criticism though. Graphically it is very good. As one of the early games out for the console it showcases it's talents quite well. The sound and music are decent and the game is fun at first. It's just lacks substance, a statement that could be labelled at every version of the game. - www.smstributes.co.uk

The Master System was in way over its head trying to handle a graphically intensive shooter like Afterburner. You view the action from behind your F-14 Tomcat, shooting down enemy planes that quickly scale in from the horizon. You can fire machine guns or unleash missiles that lock onto enemies. The action begins with an animated sequence of your plane taking off from the deck of an aircraft carrier, and I have to admit it looks pretty cool. The graphics are not the problem with Afterburner - it's the animation that sucks. The frame-rate is so choppy it's hard to tell what's going on in the heat of battle. When your plane goes down in flames you usually have no idea what the [expletive] hit you. There's little sense of speed or control. You can survive by shooting like a madman and continuously performing barrel rolls, but that's not much fun. Your heads-up display is sparse with a useless map in the corner and no score displayed. The planes are exceptionally well detailed but the flat scenery is dull. Are those trees sticking out of the ocean? Those gray „smoke“ circles that trail your plane before you crash look absolutely pathetic. The music sounds like it's being played on a toy piano, so unless you're a toddler it's not likely to pump your adrenaline. Lacking even a minimal degree of playability, Afterburner for the Master System should have never seen the light of day. - www.videogamecritic.com



 
mastersystem/after_burner.txt · Zuletzt geändert: 2019/07/12 11:18 von altersegahase
 
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